Resolution – This is the resolution of the mirror image that will be on your 2D screen. but if you are having performance issues, you can reduces it.Īspect Ratio and Monitors – These are for monitors, not for VR. Despite the performance impact of this settings, many keep it high because otherwise your cockpit can look pretty bad. This setting determines how sharp the shadows will be in the cockpit and from the stuff that is near you (like rotor blades, tankers, wingmen which are close to you etc.). It’s essentially the distortion caused by hot air. Heat Blur – This looks cool in 2D, but not really suited for VR. Things like mountains, clouds, buildings. Visib Range – How far away objects are drawn. Medium is fine as going higher will unnecessarily imapct performance, but not by much. These things do impact CPU performance in large numbers and are generally terrible to look at so I just turn them off. This setting does not effect civilian air traffic which is coded manually via the mission generator. Traffic – Civilian traffic is essentially civilian ground vehicles which are dynamically generated based on this setting. Not super important unless you are a ground-hugger but not a big GPU hog either. Terrain Textures – This determines how the terrain looks. It won’t kill your GPU and it does impact quality. This guide will help you get the settings just right and its based on my own personal experience of running DCS in VR since early 2016. It’s not the most optimised game on the planet, so we do what we can. Getting DCS to run just right in VR can take an investment of thousands of dollars and dozens of hours.
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